7 Jul
Design History Society on Facebook
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6 Jul
Response to the HEFCE's REF consultation
A one-day symposium in January 2009 organised by the Lansdown Centre for Electronic Arts Middlesex University, London, UK.
This is a one-day symposium supported by the Computer Arts Society and the Design Research Society. Papers will focus on the use of novel methods, or methods newly borrowed from other disciplines, in evaluating the user's or audience's response to media such as websites, portable media (such as iPods, PSPs), pervasive games, film, videogames, technology-rich performance, interactive art.
An aspect of interest is the use of interactive technologies to assist evaluative processes as well as to deliver interactive experiences. The aim is to share knowledge about evaluation methods and to debate the role and value of different forms of evaluation in relation to the arts and media. With this in mind, well-argued papers questioning the very idea of evaluation (especially scientific evaluation methods) in the arts, will also be accepted.
All papers will be peer-reviewed by an international panel. The best papers will be expanded and edited for a special issue of the journal Digital Creativity.
For details see symposium website.
Researchers, artists, designers and others worldwide are invited to respond to the following deliberately provocative statement:
"The days when artists, media-makers or designers could work solely from personal conviction -- regardless of the reception of their work -- are gone. The intelligent artist or designer is now deeply interested in discovering the audience's or the user's response, and keen to use the many techniques and approaches now available for doing so."
Papers should focus on the use of novel methods, or methods newly borrowed from other disciplines, in evaluating the user's / audience's response to media such as websites, portable media (such as iPods, PSPs), pervasive games, film, videogames, technology-rich performance, interactive art. An aspect of interest is the use of interactive technologies to assist evaluative processes as well as to deliver interactive experiences.
Examples include:
+ the use of eyetracking to study how people watch films
+ using galvanic skin response to discover game-players' level of arousal
+ repertory gird technique to analyse players' preferences in videogames
+ building art-making machines in order to reflect on art practice
The aim is to share knowledge about evaluation methods and to debate the role and value of different forms of evaluation in relation to the arts and media. With this in mind, well-argued papers questioning the very idea of evaluation (especially scientific evaluation methods) in the arts, are welcome.
Intending authors should send an abstract of less than 1,000 words.
The Call for Abstracts closes on 31 July 2008.
Monday 19th January 2009
British Computer Society
The Davidson Building
5 Southampton Street
London, WC2E 7HA
United Kingdom